For children 6–13 · Arabic & English

Turn screen time into discovery.

Curioza turns a child's smartphone or tablet into a science lab — and eventually a window into history, heritage, and the world around them. Don't just tell children how the world works. Let them experience it.

Experience → Understand
Learning philosophy
Ages 6–13
Curiosity window
AR + AI + Sensors
One device
A child touches a tablet as the Curioza mascot leaps out surrounded by planets and stars
Small steps. Big discoveries.
One character. Many adventures.
The Problem

We teach children about the world. But how often do they get to experience it?

A child studies gravity from a textbook, bored at a desk A child's tablet overwhelmed by an endless feed of clips and games

Passive learning

Children can recite "gravity" without ever feeling it. Answers arrive before questions do.

Limited access to labs

Not every child has a science lab, equipment, or field trips. Curiosity is open to only some.

Screen time already exists

The question isn't how to remove the screen — it's whether any of it is meaningful.

Curiosity must start early

A scientific mindset isn't a university skill. It's a habit built at six, eight, ten.

The Curioza Method

Experience it. Question it. Understand it.

Every experiment follows one philosophy — prediction comes before the answer, always.

Four illuminated panels: See it. Test it. Question it. Understand it.

See it. Test it. Question it. Understand it.

The device a child already holds contains five precision sensors, a camera with plane detection, and a microphone that can visualize sound. Curioza gives that hardware a purpose.

1

AR — See it

Plane detection turns the child's floor, desk, and ceiling into a working laboratory.

2

Sensors — Test it

Gyroscope, accelerometer, microphone, magnetometer, camera — five instruments per pocket.

3

AI — Understand it

A conversational guide that asks before it explains, adapts vocabulary, never lectures.

4

Play — Keep exploring

Worlds, levels, and curiosity milestones designed by educators — not engagement bait.

The Hero Experience

Don't memorize gravity. Experience it.

What happens if you drop the same ball on different worlds? One minute. Three planets. A discovery that lasts a lifetime.

The mascot on the Moon beside an AR drop experiment showing 1.6 m/s² and 3.1 seconds

Moon

g = 1.62 m/s² · gentle pull

The same ball drifts. Astronauts bounce here. The child sees why.

The mascot gestures at a Martian AR experiment showing gravity 3.7 m/s² and 2.0 seconds fall time

Mars

g = 3.71 m/s² · medium pull

Slower than Earth, faster than the Moon. Curious in-between.

The mascot celebrates on Mars beneath a glowing vertical light beam as a child watches

Discovery unlocked

Experiment complete · +50 XP

"Why did the ball behave differently?" The AI asks. The child answers.

Same ball. Three worlds. Real physics, felt by hand.

One Platform · Three Worlds

Science is where we start. Discovery is where we're going.

The mascot in a lab coat holds a glowing flask beside a holographic solar systemCore · Now

Discover

Science, mathematics, nature, space, technology — the experiential engine that turns a phone into a lab.

Forces & MotionSound & WavesSpaceEcosystemsEnergy
Available at launch
The mascot in traditional Arab dress holds an ancient star map beside a golden astrolabeExpansion · Next

Explore

History, civilizations, and Arabic & Islamic heritage — experiences inspired by the House of Wisdom, Al-Khwarizmi, and Ibn al-Haytham.

House of WisdomOpticsAstronomyMathematics
Coming soon
The mascot and a child plant a seedling together in a sunlit gardenPlatform · Later

Grow

Age-appropriate values and positive habits — through stories, situations, interaction and reflection. Never lectures.

GratitudeKindnessResponsibilityReflection
On the roadmap
Inside the App

A journey, not a worksheet.

From the first hello to the parent's end-of-day summary — every screen has one job.

Eight Curioza app screens from welcome to parent view, with the flow from prediction to discovery
Welcome

One mascot greets every child. The adventure begins with a question.

Predict

"What do you think will happen if we drop the ball on Mars?" Choose. Be curious.

Experiment

Point your device at the space around you. AR brings learning to life.

Discover

"You just discovered that gravity is different on different worlds!"

Beyond the Screen

The world becomes the classroom.

Classroom → Curioza → Home → World. Nobody learns alone.

The mascot in a lab coat shows a glowing globe to students in a classroom
For Teachers & Schools

A laboratory for every classroom.

Curioza complements teachers — it never replaces them. Introduce a concept in class, experiment in Curioza, continue at home.

  • Lesson-aligned experiment playlists
  • Optional, privacy-respecting progress signals
  • Built for classrooms of 25+
A girl and the Curioza mascot share a tablet as the mascot waves from the screen
For Parents

Screen time → science time → family engagement.

A calm dashboard — never an admin panel. See what your child discovered today, and get one simple way to join in tonight.

  • "Today's discovery" summary
  • Family activities to try together
  • Respectful time & bedtime controls
The Founder

Built by someone who believes curiosity is a birthright.

Curioza character design sheet showing the mascot's turnaround, expressions, and key shapes
Founder

Afrah Yasin

"We don't want to wait until children are adults to ask them to become innovators. We start at age six — with a question, an experiment, and a small spark of curiosity."

Afrah Yasin leads Curioza's product vision, learning experience design, and go-to-market — translating a simple belief into a platform: children already hold powerful devices; what they need is a reason to pick them up for something worth discovering.

Product visionLearning experienceProduct designGo-to-market

Curiosity builds a brighter future.

We're early stage — prototype and validation. We're looking for families, pilot schools, and partners who want to see this working.

Early stage — prototype & validation. No traction claims. Just a working vision and a very curious mascot.